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			Curso:  Carácter: Bibliografía validada el: 26/06/2025  | 
		
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		  BB | Akenine-Möller, Tomas. Real-time rendering / Tomas Akenine-Möller, Eric Haines, Naty Hoffman . 3rd ed. Boca Raton [etc.] : A K Peters, cop. 2008 | 
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		  BB | LaValle, Steven. .  : Virtual Reality / LaValle, Steven.  Cambridge University Press. 2016.
		  
		  		  		 @libro - Disponible en formato electrónico  | 
	
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		  BB | Marschner, Steve. Fundamentals of computer graphics / Steve Marschner, Peter Shirley ; with Michael Ashikhmin...[et al] . 4a ed Boca Raton, FL : CRC Press, cop. 2016 | 
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		  BB | Sellers, Graham. OpenGL superbible : comprehensive tutorial and reference / Graham Sellers, Richard S. Wright, Nicholas Haemel . 7th ed. New York : Addison-Wesley, cop. 2016 | 
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		  BC | Frisby, John. Seeing: The computational approach to biological vision / Frisby, John and Stone, James. 2nd Edition MIT Press. 2010. | 
| Gutiérrez Pérez, Diego | |
| Masiá Corcoy, Belén | |
| Serrano Pacheu, Ana Belén | |
| Subías Sarrato, José Daniel |