Curso: Carácter: Bibliografía validada el: 20/06/2024 |
BB | Akenine-Möller, Tomas. Real-time rendering / Tomas Akenine-Möller, Eric Haines, Naty Hoffman . 3rd ed. Boca Raton [etc.] : A K Peters, cop. 2008 | |
BB | LaValle, Steven. . : Virtual Reality / LaValle, Steven. Cambridge University Press. 2016.
@libro - Disponible en formato electrónico |
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BB | Marschner, Steve. Fundamentals of computer graphics / Steve Marschner, Peter Shirley ; with Michael Ashikhmin...[et al] . 4a ed Boca Raton, FL : CRC Press, cop. 2016 | |
BB | Sellers, Graham. OpenGL superbible : comprehensive tutorial and reference / Graham Sellers, Richard S. Wright, Nicholas Haemel . 7th ed. New York : Addison-Wesley, cop. 2016 | |
BC | Frisby, John. Seeing: The computational approach to biological vision / Frisby, John and Stone, James. 2nd Edition MIT Press. 2010. |
Gutiérrez Pérez, Diego | |
Masiá Corcoy, Belén | |
Serrano Pacheu, Ana Belén | |
Subías Sarrato, José Daniel |